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Geomancers are the lineage of men and women selected by the Earth to defend itself within the Valiant Universe. They have the power to communicate with the Earth directly, to control nature, and to bend objects to their will.

HistoryEdit

The history of this property has not been written yet.

Powers and AbilitiesEdit

Geomancers can psychically communicate with the Earth itself, and, by extension, are capable of the following:

  • Astral Projection
  • Clairsentience
  • Clairvoyance
  • Nature Manipulation
  • Precognition
  • Reality Warping
  • Telekinesis
    • Aerokinesis
      • Flight
    • Biokinesis
      • Healing Abilities
    • Electromagnetism
  • Telepathy
    • Empathy
  • Zoolingualism

CharactersEdit

Valiant Comics Era (1991-1996)Edit

(in alphabetical order; featured characters in bold)

The following character were trained by Buck McHenry to succeed him but one wasn't deemed worthy and the other, Paul, declined to stay with his family instead:

Acclaim Comics Era (1996-2004)Edit

In Acclaim Comics the concept of Geomancers was completely ignored. Geoff McHenry has a cameo in Unity 2000 #1.

Valiant Entertainment Era (2012-Present)Edit

(in alphabetical order; featured characters in bold)

PublicationsEdit

Other pagesEdit

Other mediaEdit

This property has no non-comics media listed.

ReferencesEdit

This section is for footnotes and citations.

External linksEdit

Valiant Universe
Archer & Armstrong · Bloodshot · Divinity · Doctor Mirage · Eternal Warrior · Geomancer · H.A.R.D. Corps · Harbinger · Ninjak · Quantum and Woody · Rai · Secret Weapons · Shadowman · Timewalker · Unity · X-O Manowar

Magnus, Robot Fighter · Solar, Man of the Atom · Turok, Dinosaur Hunter